Anybody handy with dd at the command line or recommend a good hex editor to chop the file in half so I can test VBA importing each half?ītw, berries are not growing when I play the cart, but do grow when I use the dumped ROM in gpSP (on OpenPandora) and VBA (on PC). I'll attach the output of GBA Backup Tool and the post VBA file. GBATA was able to chop off the "overdump" to get down to 16MB. This guess is inspired by what happened when I dumped the ROM and got a 32MB file. Maybe the cart's flash save area is 2 banks of 64KB? And VBA only reads one bank? And the cart alternates between the two banks?Ĭould it be related the message (only in fakes, AFAIK) "The previous save file will be loaded."? I opened it in VBA and it shows playtime 6:26 and 15 in the pokedex! Then I used GBA Backuptool to extract the save. It saves and restores fine when playing the actual cart on my GBA SP. Now I am really confused: I played the game some more until I got to Slateport (about 9 hours playtime, 24 pokemon). (Had no problem opening one I got from gamefaqs, so I'm pretty sure the editors work.) I tried a few save editors ("Pokemon Enciclopedia" and some clunky java thing) but they will not open the 128K file or the 64K file. It also doesn't matter whether I "import" it through the GUI or just throw the save in the same folder as the rom. You can check 128k flash or 64k flash in the menu VBA doesn't care and does the same thing every time. Attempting to write the save in VBA freezes the game, but seems to produce a usable save file.Įven more strangely, VBA will overwrite the file with a 64KB save as soon as I open it. However the dumped save is something no emulator except VBA will read. I tried pressing B to "initialize save area" but it didn't do anything either: A red progress bar quickly fills but when I start game (after inserting it in a GBA), my old save file is still there.Ĭlick to expand.Yes, it does. sav file is selected on the top screen) to copy. Press R to go to the Save Restore screen.GBA Backup Tool says the save type is FLASH 1M (128KB) It also dumps the whole ROM, which appears to be 32MB?! I thought Pokemon Emerald was supposed to be 16MB. sav file either, but it will read the save data to the 128KB sav. Playing through the whole game has potential to be a very frustrating project knowing that my save might be lost after that point, so I wanted to do a test on my obviously bogus Pokemon Emerald game. So I'm trying to load a save with Elite 4 defeated I downloaded (converted from gameshark SPS using VBA) and GBA Backup Tool (Running off R4 "Revolution For DS" in slot 1) will not write the file to the cart.